Bring Your Classroom to Life with Augmented Reality - Aurasma App

Let’s look at the potential uses for learning.
- welcome visitors and introduce the school.
- animate mathematical problems being solved.
- explain how to use school equipment (useful in my technology or science classrooms)
- bring famous people from history to life with students acting out their most famous moments or words.
- explain famous paintings on demand
- introduce apps with demos of students using them.
What about worksheets or project introduction sheets that come to life and guide the students through the process.
Here is a great guide from iPads4Schools (Click on the image to download the pdf)
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